 | Game is played on a life system, when you die, you choose to come
back at any location. Players continue to come back until the amount of lives on a single team reaches 0 or if every member on a team is dead at once.
If both lives reach 0 at the same time, the team who has a player killed themselves loses. The amount of lives a team
gets is the amount of players on the team plus one. |
 | You have 1 single life, after you die, you go on to slots which is
basically a slot machine giving out gold and items for dropping. |
 | Game is similar to solo, only you can switch to another chosen mobile that has half life. |
 | After a given amount of turns, this is enabled and makes shots have approximately 60% more pit angle (splash/bunge). SS is disabled. |
 | After a given amount of turns, players can use their SS infinitely, but normal SS delay still is suffered. |
 | After a given amount of turns, players will shoot twice on their given shot with normal singel shot delay. SS is disabled. |
 | There will be no Deaths previously described. |
 | Items obtained from slots will have a higher chance of being attack items. |
 | Items obtained from slots will stay evenly distributed.(only usable on tag/solo.) |
 | Previously described deaths will occur after this set amount of turns, either 40, 56, or 72. |
 | Game will allow specified amount of players on each team. (Obviously, 4:4 means 4 players facing 4 players.) |
 | Certain maps have different variations of it, all maps have an A side, some have a B side which is a different, but related, map. |
 | Instead of fighting other players, players on each team attack small units that parachute down. The units mimic some things that are said, and are kind of cocky. *See Jewel Information* |