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Creature Information
The following entries will give a brief description of each cell.
For more in-depth information about creatures, consider checking out:
Creature Stats
Creature Stat Increases
Creature Level-Up Table


Cell Order:
Musketeer[75% reviewed]
Samurai[75% reviewed]
Nak
Panzer
Crossbow
Icewind
Longbow
Blazer
Golem
Soul Cannon
Taurus
Dragon


Musketeer[cash]
They have a fast attack speed, knock back opponents, can't be stunned or knocked down, and fire extra fast bullets. They move a bit slow though, but they are an amazing cell regardless. Their damage and life are good, but neither are outstanding. They have difficulties shooting naks close range however.
Musketeer[gold]
Just like the cash one, only toned down stats in most aspects.

Samurai[cash]
Their melee is fast, and can multiple hit, especially against golems. They also have a homing ranged attack like a crossbow. They're pretty fast and a good cell to have with you.
Samurai[gold]
Just like the cash one, only toned down stats in most aspects.

Nak[gold]
The first and most basic melee creature, easily killed, and though it may seem to be normal damage, it actually does about half that of a panzer, even when the attack is displayed the same. Naks are cheap to buy, cheap to summon, and pretty much useless except for putting something between you and an enemy.
Nak[cash]
  • Black: Black naks shoot in 8 directions around them, move fast, attack fast, and are actually a fairly useful and amusing cell. Their damage is not very good though.
  • White: White naks shoot in 5 directions, move slower than black naks, but have more energy. Additionally, 3 white naks appear when you summon 1.

    Panzer[gold]
    Panzers are great melee creatures, they have decent attack and can take quite a few hits before dieing. They also don't cost very much cp to summon or very much gold to buy. They are also statistically the most efficient cell creature, and are definitely the creature of choice for non-power user players.
    Panzer[cash]
  • Black: The black panzer is even better. It's similar to the regular panzer except it attacks faster, and moves a LOT faster. In fact, it moves faster than many players.
  • White: White panzers aren't as fast or as strong as black panzers, but they do have better stats than regular panzers. And most important of all, they freeze when they hit an enemy. At first the freeze duration lasts 1.5 seconds.

    Crossbow[gold]
    First off, these creatures do about half the damage their attack would imply they do, most likely due to their creature type as a ranged creature. Though they can fire at a range, which makes them a decent support cell, though they do have a melee attack. They don't cost very much cp to summon, and aren't very detrimental on gold. Unfortunately, they can be attacked even when they are laying on the ground. They would be a fairly decent cell if they would stop slowly walking towards the enemies and getting themselves killed. Not horrible, but panzers are more useful.
    Crossbow[cash]
  • Black: The cash version of crossbows, black crossbows, aren't half bad at all. Their arrows are homing, they move faster, and they attack really fast. They're much better than a regular crossbow and decent to use in game despite their relatively low damage.

    Icewind[cash]
    Icewinds do not do much damage, they move extremely slowly, but they fly, and most importantly they freeze people. They are useful in combinations with other things since they do not do much damage themselves, but they can hold enemies still for those that can do damage. They start off with, I think, 1 second of freeze time(maybe 1.5), but it increases 1/10th of a second every 3 levels, capping off around level 50. Two higher level icewinds can actually permanently freeze a person if they are timed correctly. A very useful cell, not alone, but with other cells and players, other icewinds included.
  • Black: Black icewinds don't freeze enemies, instead they just slow them down. However, they get significantly faster than normal icewinds, and fire 3 shots in a row, which can add up to decent damage.

    Longbow[cash]
    Probably the best pvp cell creature, it's arrows are homing and WILL hit your enemy, in fact they can even pierce blocking occasionally. They don't cost very much cp to summon, but they will cost your wallet a bit. They do decent damage and have decent life though, so simply put, you will get your money's worth.

    Blazer[gold]
    A ranged cell that cannot move, does decent damage, and doesn't die like a nak. These cells can be quite effective, but they are a bit more costly on cp and gold. Generally, a blazer takes 2nd prize in the best non-cash/power user cell contest. Buying one would definitely not be a waste of gold, but if you don't put any focus on cp, you'll find them costly and difficult to summon rather quick.
    Blazer[cash]
  • Black: The Black Blazer is the cash version of this cell, and an amusing one at that. It's basically the same as a regular blazer, except it fires 3 shots at a time, spread out. Close range this does a lot of damage, and at long range you can hit multiple enemies, it's quite a fun cell.
  • White: White blazers fire 3 homing shots that don't spread like a black blazer. They do less damage than black or regular blazers, but gain more energy. Most importantly, their shots pierce, so they can shoot through any ally cells that might be in the way, like a longbow does. They are kind of pricey though.

    Golem[power-user]
    The beefy tank of the Rakion world. These powerhouse cells can knock you senseless, even after you deliver them a beating. They require you to be a power user, and are spendy on gold and cp, but you won't be disappointed. Though they pretty much require you to at least wear some POC equipment because they can quite quickly cost over 4000 cp.

    Soul Cannon[cash]
    SUPER expensive, but super powerful. They explode when killed, and fire semi-homing mortars that deliver quite a powerful blow. High damage and decent life, these guys are quite effective, though in my honost opinion, it's not worth the money. Yes, they are good, but in order for it to really be worth all that cash, you must have more money than you know what to do with.

    Taurus[power-user]
    A great pvp cell, their charge can destroy a player rather quickly, but other than that they aren't too great. They also lag rather badly. They don't die easily but are more costly on gold and cp than a golem. Most people prefer golems over a taurus, but it's not uncommon to see someone equip 1 taurus to charge over a person who may want to stalk them.
    Taurus[cash]
  • Black: The black taurus however, is faster, and therefore more difficult to avoid, plus it emits fear when it stops and roars, knocking nearby enemies down and away. Very useful.

    Dragon[power-user]
    A great cell if you want to ruin the game with lag and creature dependency. They definitely do the job done of killing everything, but they can be killed rather easily. They are very expensive to buy and summon, but many people find them worth it because of their ability to torch players or golems to death quickly. But a game full of dragons isn't any fun.
    Dragon[cash]
  • Black: Black dragons are very strong, and their "fire" is green and poisons the player, causing them to lose a lot of life very quickly. An expensive but very dangerous cell.
  • White: White dragons are not as strong as black dragons, but they freeze people when they hit them. Because their attack is continuous, the person may stay frozen for a long time, especially given that even after they're done getting hit, the freeze still lasts a comparatively long time. However, they also yield a hefty price tag in terms of cash and cp. They cannot freeze master/gold golems.
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